TL:DR The writers continue the theme present in the book and film and allow Cage a second playthrough This is what has happened as this is the first time we see Cage in person as the film starts. In most games the credits will roll and it will bring you back to the title sequence/intro to the game, and some games specifically will introduce you back into the environment with the main objective completed allowing you to attempt side quests. The mission ends and the player (Cage) has won. So why was THIS particular ending chosen? The book/graphic novel has a completely different and rather more morbid ending which wouldn't have worked with the details that were changed for the film. Now many of you know that this is based off All You Need Is Killl, which the author based on the idea of video games and the player respawning over and over again allowing the player to become slightly better prepared each time through learning timings of events etc. It made no real sense to me, and seemed like a cop-out to actually letting someone remain dead or having a less than happy ending. He goes from having infinite chances to achieve his goal, to one and only one opportunity to end the war completely.īut, like me, you may have been disappointed by the ending. It also managed, in my opinion, a fantastic change of the overall stakes of the film, when he loses his alpha power. It was funny in parts, had decent action scenes and evoked emotional responses i.e Cage's struggle to keep Rita alive not knowing what day will be the one where he actually succeeds. So I've just seen EOT and like many people here, I thoroughly enjoyed it.
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